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README.md
140
README.md
@ -2,26 +2,132 @@ noccylabs/ipc
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=============
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This is a one-size-fits-all IPC library to facilitate communication between
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threads and processes. It contains the following features:
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threads and processes.
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**Core:**
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For complete examples, see the `examples` directory in the source tree.
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## Signals
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- [ ] Semaphore
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- [ ] Mutex
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- [x] Queue
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- [x] SharedMemory key-value store
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- [ ] SharedMemory blocks
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- [x] Signals
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- [x] Locks
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Asynchronous signals are automatically enabled if supported. Otherwise, the
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`pcntl_signal_dispatch()` method must be frequently called from your main loop.
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You can test for this using the `ASYNC_SIGNALS` constant:
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**High-Level:**
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if (!ASYNC_SIGNALS) {
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pcntl_signal_dispatch();
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}
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- [ ] EventBridge
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- [ ] EventDispatcher
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- [ ] InterOp/Marshalling
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- [x] Asynchronous timers
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### Signal handlers
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**Transports:**
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Signal handlers allow for multiple listeners, with any one of them being able to
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prevent the signal from bubbling up.
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- [x] Stream channels
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$handler = new SignalHandler(SIGUSR1);
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$handler->addHandler(function () {
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// Handle SIGUSR1, return true to stop bubbling
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return true;
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});
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You can also handle as well as fire signals using the `Signal` class:
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$signal = new Signal(SIGUSR1);
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$signal->setHandler(function () {
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// Handle SIGUSR1
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});
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// Dispatch the signal to ourselves
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(new Signal(SIGUSR1))->dispatch($pid);
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### Signal traps
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Traps are used in the main loop to break on signals
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$trap = new SignalTrap(SIGINT);
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while (!$trap->isTrapped()) {
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// ...
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}
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### Timers
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Timers fire asynchronously at fixed 1 second intervals. It requires signals to be
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processed; see above.
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// Once every second...
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$timer = new Timer(function () {
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echo ".";
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});
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## File locks
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File locks uses a shared file as a resource for locking.
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// Creating the lock will not acquire it
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$lock = new FileLock(__FILE__);
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if (!$lock->acquire()) {
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echo "fail!\n";
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} else {
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$lock->release();
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}
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## SysV wrappers
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All these wrappers depend on a `KeyInterface` being passed to the constructor.
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This is usually an instance of a `FileKey`, created as such:
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$key = new FileKey(__FILE__);
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The key has a project identifier that starts at `chr(0)`, or `"\0"`. To increase
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this identifier, and thus point to another segment, just clone it.
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$key2 = clone $key1;
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### Semaphores
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### Mutexes
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### Message Queues
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$key = new FileKey(__FILE__);
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$msgq = new Queue($key);
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$msgq->send(1, [ "Some data", [ "format"=>"foo" ]]);
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$data = $msgq->receive(1, $type);
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$msgq->destroy();
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### Shared Memory
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Shared memory using `SharedData` supports integrity checking when setting, using
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the third parameter to `set()`.
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$key = new FileKey(__FILE__);
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$shm = new SharedData($key);
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do {
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$counter = $shm->get("counter") + 1;
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} while (!$shm->set("counter", $counter, true));
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$shm->destroy();
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The `SharedMemory` class is a simple integer-indexed array
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$key = new FileKey(__FILE__);
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$shm = new SharedMemory($key);
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$shm[0] = 42;
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$shm->destroy();
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## Communication
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### Channels
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Channels are essentially connected pipes. A channel can be created with a stream resource,
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or through the `createPair()` factory method.
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[ $ch1, $ch2 ] = StreamChannel::createPair();
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$ch1->send($data);
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$rcvd = $ch2->receive();
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26
examples/queues.php
Normal file
26
examples/queues.php
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@ -0,0 +1,26 @@
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<?php
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require_once __DIR__."/../vendor/autoload.php";
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use NoccyLabs\Ipc\Key\FileKey;
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use NoccyLabs\Ipc\Msg\Queue;
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$key = new FileKey(__FILE__);
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$msgq = new Queue($key);
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// Send packages with msgtype >= 1...
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$msgq->send(1, [ "what"=>"First" ]);
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$msgq->send(2, [ "what"=>"Second" ]);
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$msgq->send(3, [ "what"=>"Third" ]);
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// Read messages by requesting a type...
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$msg = $msgq->receive(2, $type);
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printf("msg: %s, type: %d\n", json_encode($msg), $type);
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// ...or read the first message with type 0...
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$msg = $msgq->receive(0, $type);
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printf("msg: %s, type: %d\n", json_encode($msg), $type);
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$msg = $msgq->receive(0, $type);
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printf("msg: %s, type: %d\n", json_encode($msg), $type);
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$msgq->destroy();
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@ -32,3 +32,4 @@ if (!$shm->set("some.counter", $counter + 1, true)) {
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echo "some.counter has been modified since last read\n";
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}
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$shm->destroy();
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@ -32,6 +32,13 @@ class Queue
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}
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public function destroy()
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{
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if ($this->resource) {
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msg_remove_queue($this->resource);
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}
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}
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/**
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* Send to the queue
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*
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